The graphic engine currently has 2 parts:

  • nuiDrawContext and some other classes (nuiShape, etc.) handle the high level rendering operations.
  • nuiPainter and its subclasses handle the low level interaction with the hardware thru tree backends:
    • nuiGLPainter: the more mature implementation based on OpenGL.
    • nuiSoftwarePainter: full software implementation, quite slow compared to GL and still has some bugs.
    • nuiD3dPainter: Direct3D implementation. Started in fall 2008. Quite useable already while not perfect.

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